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Site Updates and News

August 2nd, 2008

Lone Wolf Personal Project

Here's a little project I did in few afternoons that I've wanted to do for awhile because I have always found the bone structure wolves interesting. I also tried out photo textures with a mix of hand painted as a test of new techniques. (Click Image for a closer look)

wolf

July 18th, 2008

Self Portrait Personal Project

Wanting to work on my character modeling more I decided to work on the one character I have the most references for... myself. It was definitely entertaining and I managed to meet my predefined goals coming in under 2000 polys and one 512 diffuse texture. (Click Image for a closer look)

ae

May 15th , 2008

Phoenix Mesa Gateway Airport

The latest project at my internship had me creating artistic renditions of several aircraft for a study in a possible runway expansion in the future and the effects it would have on noise pollution. I managed to hit far below their initial poly count limit while still producing something much better than they were prepared for. Each plane took roughly three to four hours with the first taking the longest and getting progressively better towards the third one.

ae

About Me

Nathan Austin

I'm a game design student in Tempe doing game character models, game assets, concept art and digital sculpts. I like to get my hands dirty in every aspect of a games creation so I am constantly looking for new techniques to improve my artistic skills.

 

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